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Blizzard & EQHO Deliver
Hearthstone Heroes of Warcraft to Thailand

Blizzard Entertainment wanted to capitalize on the worldwide success of Hearthstone by launching into the lucrative $1.5 billion Southeast Asian mobile games market, but had never released any of their titles in Southeast Asia before, so not only needed a regional games localization thoroughbred, but a partner that could guide them through the demographic, technical, linguistic and cultural challenges.

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The Future of Voice-Over, Dubbing & Subtitling Localization — 2019 and Beyond

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How Deep Do You Have to Localize to Crack the Chinese Market?

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Localization: The Example of Netflix in Northern Europe

As far as media entertainment goes, Netflix is the number one case study for accelerated and high engagement. Many peoples…

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A Summary of 2018’s Media Localization Report

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